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  • ^ Torre, Charles Spilman, Tom (November 2, 2012).
  • Windows 8 App Projects - XAML and C# Edition. "Multiple GameWindow support for Windows/DirectX".

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    The goal is to allow XNA developers on Windows & Windows Phone to port their games to the iOS, Android, Mac OS X, Linux with both PlayStation Suite and Windows 8 support currently under development. MonoGame is an Open Source implementation of the Microsoft XNA 4 Framework. Archived from the original on August 4, 2012. You can help by adding missing items with reliable sources. This is a dynamic list and may never be able to satisfy particular standards for completeness. The MonoGame team has created a new content building capability that can integrate with Microsoft Visual Studio to deliver the same content building capabilities to Windows 8 Desktop that Windows 7 users had used in Microsoft XNA. Utilizing OpenGL 2 allowed for MonoGame to support shaders to make more advanced rendering capabilities in the platform.Ĭontent management and distribution continues to follow the XNA 4 ContentManager model. The earlier releases of MonoGame (2.5) used OpenGL 1.x for graphics rendering. Since MonoGame version 3, OpenGL 2 has been the focus for capabilities. The graphics capabilities of MonoGame come from either OpenGL, OpenGL ES, or DirectX. This runtime provides a tuned OpenTK implementation that allows the MonoGame team to focus on the core graphics tuning of the platform. When targeting OS X, iOS, and/or Android, the Xamarin platform runtime is necessary. When targeting non-Microsoft platforms, platform specific capabilities are utilized by way of the OpenTK library. It accomplishes this across Microsoft platforms using SharpDX and DirectX. MonoGame attempts to fully implement the XNA 4 API. Since mid-2013, the framework has begun to be extended beyond XNA4 with the addition of new features like RenderTarget3D, support for multiple GameWindows, and a new cross-platform command line content building tool. The last official 2D-only version was released as 2.5.1 in June 2012.

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    These early versions only supported 2D sprite-based games.

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    The first official release of MonoGame was version 2.0 with a downloadable version 0.7 that was available from CodePlex. MonoGame is a derivative of XNA Touch (September 2009) started by Jose Antonio Farias and Silver Sprite by Bill Reiss. It has been used for several games, including Bastion and Fez. It implements the Microsoft XNA 4 application programming interface (API). It supports iOS, Android, macOS, tvOS, Linux, PlayStation 4, PlayStation Vita, Xbox One and Nintendo Switch. It is also used to make Windows and Windows Phone games run on other systems. MonoGame is a free and open source C# framework used by game developers to make games for multiple platforms and other systems. IOS, MacOS, Android, Linux, Windows Phone 8, Windows Desktop, Windows 10, PlayStation 4, PlayStation Vita, Xbox One, Nintendo Switch, tvOS











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